
ADMIRAL ROZZLE GOJI BRILLIUM
Rozzle Gojius Brillium is an alien feline/bunny creature from the planet Gynis, an invisible planet in the Andromeda galaxy.
A plague known as the Canapian disease was flowing through the planet's inhabitants, deafening procreation processes.
As a newborn, Rozzle was sent out towards a random spot in the Milky Way, hopefully to bring back any known cure that
might help. Rozzle himself was once an ordinary citizen of Aphromine, the Deity planet he was sent to. He's earned much
graditude and skill from the Deity Academy and was empowered with the divine powers and special Demi title of
Protagony---the existence of Heroes. However at some point in time, he had gained unusual abilities and techniques that were considered illegal or banished from the world of Gods. Although well hidden, he is somewhat of a tyrant in most parts
of the Deity planet and is such an unpredictable and rarely cruel furry to most human-like species.
GRAVITY SPIRIT:
Being a God just isn't the same without flying around at will. The Gravity spirit is a technique learned in remote rare places
of the galaxy. Rozzle got his from the Deity planet. The ability is to ignore the law of normal gravity and air control, giving
complete free motion anywhere. This power uses divine energy, but won't be used up all at once.
DOUBLE REGENERATION:
The Trozien of Traid 4, being the half barbaric creatures they were, developed strong antibodies from years of fighting and
eating raw or otherwise uneditble things three times their size. Rozzle uses this half of the Trozien to regenerate damaged
tissue or even lost limbs. Being a God also gives him another boost to help speed the process, but still uses divine power.
ENLIGHTENMENT BLAST:
A special kinetic form of attack that uses multi elemental powers. These powers contain ice, water, fire, lightning, or earth. As most of his abilities do, it uses up divine power.
TELEPORTATION:
Just what it says. A complete warp between empty or full space in reality from one point to another. Out of all the abilities,
this one uses up the most divine energy. Rozzle won't use this as much unless the mission is over.
MENTAL FLASH:
This power let's Rozzle make telepathic contact to anyone or any group that's he's made physical and visual contact with.
However it uses half of what divine power the Teleportation technique can use.
MK64 RAILGUN:
This is one of the only things that doesn't require Rozzle to use his divine powers... unless he uses them to load up on ammunition. The Mk64 Railgun is a weapon powered by cells and magnetic bolts. The whole idea behind this weapon is that it can be used as a distraction, or a sort of short ranged sniper rifle. The flash and magnetic powder used to fire out the round has a small filter on the barrel to keep it from harming friendlies, but if needed, the filter can be removed, letting the powder fragments fly and the flash blind it's target. You should Never look at the railgun's front when firing, even behind protective glass/plastic shielding.
PRAXIMS/SENTIENT EARS:
Another thing that doesn't use divine powers are infact, Rozzle's own ears. They're both alive, breathing creatures that can stretch out to 10 meter lengths and even devour people. They can also sharpen themselves and stab rapidly. This doesn't mean they're not tamed well. The Praxims can be as gentle as puppies, their abilities have gotten Rozzle out of the most wholesome worst case scenarios ever. That being said, he admits he probably wouldn't be here without them.

COMMANDER AZZAROX - SERGEANT MAJOR

COMMANDER ROSS - PRIVATE FIRST CLASS
Ross has a very small background; not much is known about him. His species of creature is an insectid-type which heavily resemble wasps. Complete with an extra set of arms, he can carry double the amount of weapons with little trouble such as extra reloading time and pin point accuracy. Ross also has high skills with long-bladed weaponry such as swords and daggers, which is given a large advantage with his extra limbs. Ross has previously commanded infantry and fought along with them as a General at War at a civil war between his species and a hybrid breed. Though a great leader and fighter, he is usually peaceful, quiet and sometimes likes to stay out of conversations. Ross likes to carry an arsenal of pistols, SMGs and bladed weapons. Aside from these personal attributes, Ross' race attributes include speed, enhanced vision, telepathy, and enhanced hearing; it would almost be impossible to sneak up on him without hearing your heartbeat! Ross also has the ability to fly. His exoskeleton build can protect him from most explosion shrapnel. Ross' military training has lead him to become very skilled in combat with most types of weaponry, especially small arms, and is quick to react in certain situations. He can reload his pistols in 0.8 seconds.

GENERAL JOHN KUUDO
ABILITIES:
SHAPE SHIFTING:
Cubi can shape shift their bodies to sneak into areas and infiltrate different locations. This ability is what ended up earning them their name. This ability was a feature that evolved with them as the years of war went by. This ability also includes gender bending.
WINGS:
The wings of a Cubi can retract into and out of their bodies. This ties in with their morphing ability, but is more commonly used. This way Cubis wings don't get in their way.
DARK MAGIC:
Dark magic to a Cubi includes magic that is activated by the souls of the damned. All Cubi, especially the higher ranking Royal Guards are familiar with this form of magic.
ACID BLOOD:
Cubi have a pretty thick dark purple blood that is acidic. It works on a molecular level, but is not so strong as to melt something down completely. it works slow and oxidizes after 1 minute from being outside of the body.
TONGUE STRETCH:
And ability unique to his clan, Kuudo can stretch his tongue up to 30 feet. His normal tongue is only 1 foot long, and with this ability it becomes like a fifth limb, allowing him to grab onto things and move around.

COMMANDER SHARP - STAFF SERGEANT
Not much is known about this commander except that her tail is really fluffy. Having been discovered within the outer rim, Commander Sharp has been known to be quite on the flip side, but can command with the willing and intensity of a seasoned General. Her most well known trait is her love for the color purple, which looks alot like hot pink to the other Commanders. As a Fleet commander Sharp can direct her part of the Gojian Army with the strategic zeal of a computer, and yet she can reach her crew on an emotional level. In many different missions she displayed a great value of connection between her Fleet mates and those of other armies. Impatience is a virtue in her eyes, and all of her orders are quick and descisive. She will not rest until all of her commands have been fufilled to the letter as fast as the mind can acomplish it. Her weapon of choice is a glock 19. with custom stock and purple finish. Her laziness is also in tune with her annoyance factor when she's teasing the rest of the command crew
ABILITIES:
WINGS:
Her wings can change size, be it large or small, making her able to traverse any kind of air frequency.
ACID DROOL:
Her saliva is composed of a molecular acid. If she bites something it dissolves on a molecular level. And quite fast.
POISON CLAWS:
Sharp's Claws are very poisonous when in use. The potency of her venom can vary as she uses, and her most potent level can kill a living creature in a matter of minutes.
FIRE WAVE:

COMMANDER UNTAMED WULLUF - SERGEANT
Commander Wullufs Parents were abducted from their separate caves by Scientists who, while treating them kindly, used them as patients in a series of scientific experiments. after a few months of being injected with various chemicals and tested with different materials, they were set free together with a few slight mutations, all of which were painless and free of irritation. Untamed Wulluf is a very happy go lucky creature, who can be devious, but in a well mannered way. However, if provoked, this commander will become a relentless machine of a creature, hunting down his enemies with an almost unseen zeal. Despite being armed with a variety of weapons the commander prefers the sniper rifle. Quite the sharpshooter and an efficient killer in both defensive and offensive sniping as well as assassination, he has gained an almost fearful reputation amoung his adversaries. Truely a great addition to the Gojian Army.

COMMANDER RUSTY - PRIVATE
ABILITIES:
OPPOSABLE LUNGS/GILLS:He has the ability to breath both on land, and underwater. As well as being able to easily communicate under the water, as if on the surface.
SPEED:
He is able to move at quite a fast pace if needed, sometimes fast enough that it seems as if he has teleported, though he won’t do that quite often, as it takes up too much of his stamina. With this speed, he is able to scale certain objects with ease, able to run vertically up some surfaces.
JUMPING:
He is able to jump about 15 feet into the air, used mostly whilst running in to certain enemies, jumping over, and behind them in the blink of an eye.
COMMANDER ROSE - PRIVATE
TECH SPECIALIST ARRASIS

COMMANDER KARASU - PRIVATE
Karasu was marked as an assassin by his
people as soon as he was born, and was taken under the wing of the
government of his native land of The Darkmarsh as a trained
Callieadch-Ouiche...a group of assassins who use the existing powers of
nature to subtely kill. He is at peace with all things living, and can
detect anything living around him. After he was dubbed too old to be a
Callieadch-Ouiche Assassin, he was moved to the Darkmarsh Armada, where
he served as admiral of the skyship fleet, and still has his skyship,
the Draig-Uisge, that he
pilots. An impressive machine, it can slip through dimensions for quick
getaways and is heavily armed with psionic cannons, which destroy
things on a sub-atomic level. He tends to be a bit headstrong, but he's
a brilliant tactician who always stays 5 moves ahead of his opponent.
MIND CONTROL:
Being a member of the
Callieadch-Ouiche, Karasu can influence any living being to do his
bidding, be it to attack an enemy or to serve as a living shield. Very
few beings can resist this.
SUMMON SWARM:
By slicing into
his own wrists, Karasu can tap into another Callieadch-Ouiche ability,
infusing his own blood with deadly insects from his homeland that
emerge from his veins and swarm the enemy.
CLOAK OF SHADOWS:
An assassin technique that wraps light around the user, making them completely invisble. However, the wind can always be heard
LIFE DETECTION:
Karasu can detect and single out anything living within 200 yards of him, he can also sense heartbeat and health condition
CALL AIRSHIP:
Using a special ring that he wears on his right hand, Karasu can
summon his airship to his location, as well as teleport onto it instantly
WINGS OF SHADOW:
A
unique ability given to elite members of the Callieadch-Ouiche, this
shielding ability repels any force, but also requires a great amount of
the user's energy to use for extended periods of time. It cannot repel
physical attacks.

COMMANDER FYLIX AEROU - PRIVATE FIRST CLASS
A light, butter-yellow phoenix whom is very passionate and short
tempered. Living as an orphan, he became an excellent "hawk-eye"
marksmen with just a slingshot at the age of 8. His avian eyes giving
him excelling aim and accuracy, he dreamed of becoming an important
marksmen. Never knowing his true parents, he was taught good morals by
his grandfather whom sought for him to join the military. Gaining a
nack for old firearms from his grandfather, he furthered his skill and
abilities in sharpshooting. At the age of 16, his grandfather passed
away, leaving behind his WWII M1911A1 and Springfield M1903A4 sniper
rifle. He recently joined the Gojian Army from his love of marksmanship
and his grandfather. A great follower and impromptu leader, he's an
excellent shot and a charming romanticist. Weapons of choice include a Springfield M1903A4 and a Colt M1911A1 pistol.
WINGS:
Able to change from lightly feathered arms and hands to wings at will.
FIRE:
Burps of flame that don't cause any harm to the enemy, but providing usefulness in desperate situations and handiwork.
ENHANCED PERCEPTION:
A regular "Hawk-Eye" marksmen, his avian vision enhancing his sight.
AGILITY:
Quick flight movements and footwork make him and agile athlete and good runner.
SURVIVALIST:
Able to survive under harsh conditions due to his body temperature and
immune system. A great quality every sniper should have to hunt their
prey.